Zixxtrixx
snake
The first creature. Built from two concept sheets by S. Hofer, with three departures asked for at the outset: much bigger eyes than drawn, blockier tail prongs, and a head exaggerated until it reads as its own object at 240p. Twenty-eight bones, ten of them spine joints, which is what sets how smoothly it bends.
Ten spine joints carry the same sinusoid, each phase-shifted a fifth of a turn, so two complete lateral waves live on the animal at any moment. The head cancels most of its own joint's sway and holds its line instead of whipping. It travels as it goes; the camera makes one full orbit over the loop.
It does not bite. It rears, throws its tail up and over its own head and drives the three prongs down into what is in front of it. The arc is per-joint pitch weighted toward the rear, so the far end of the animal travels furthest, and the head ducks under the passing tail before pressing down with the strike.