Temper, one of the god Gilt's creatures and THE FLYING MOUNT, from the owner's concept sheets, rendered in the PC software. Every clip below was re-rendered on 2026-10-18 from main (0b87d1ed1): the flight set, the eight grounded clips, the rider, the face, the sting and bite, hits and flinches from five sides, scale and three orbits. Pass 5's crayon strokes, eyeballs, strutted wings and barrel roll are all in. STILL OPEN: the eye at gameplay distance is still a thin pale slit; the wing fork is a plain Y where sheet 2 draws a zigzag; hover, glide, land and the deaths got no animation work in pass 5. The HD clips, the pass 4 and 5 proof plates and the look picks are on the archive page with the rest of pass 5.
how it flieson the groundthe mountthe facehow it fightshits from every sidescaleorbits
The cruise: a drive-and-coast phrase of fast beats that never stops (about 7.5 beats a second), one swept afterimage fan behind each wing; pass 5 adds a tail flick and a glance to one side in every loopHolding place, nose up, every wing at its own fast beat, without the afterimage (the owner: the hover is right as it is)No plain glide for an insect: a shallow, fast beat between the cruise phrases, with the afterimage fansStraining: nose 25 degrees up, all four wings at full amplitude, the tail streaming downWings half back, nose down, with two check beats on the way down and the afterimage fansLow clearance: the wings swept back to a dart, legs and tail pressed flat; no afterimageThe water skim: low and level, the legs trailing, the pincer flicking down every 12 keys, the rear pair beating shallow
Filmed 12 m up: the look tool has no water; the flick is the clip's own.
The cruise under the flight model's 35 degree bank (the look tool's --bank, built exactly as the mount's presentation builds it)The cruise from under (camera pitch -35): the blue metal belly and the wing membranes against the skyThe cruise from over (the top-view sheet's camera): the X of the wings, the chain from collar to pincerThe hard bank: the inner wings fold back, the outer pair beats deep, the tail whips out of the turn; brows knit, flanges flareOne deep downstroke with all four wings together (the only time they share a phase), a lunge, then the whir at double rateNose past 40 degrees, the wings beat out of phase and miss, the tail flails, the body drops a metre; it noses over and the whir catchesOut of the dive: the wings snap open and beat deep, the nose comes up, the tail swings underThe evade roll (pass 5): a small wind-up against the turn, then the full circle snapped in about a third of a second with the wing fans trailing as afterimages, an overshoot and the catchThe sentinel at rest: wings swept back, the legs planted in their zig-zags, the tail arced over the back; a slow pupil scan, one brow lifts and holds, the flanges ripple once
Leg tips press 30 mm into the ground (declared, probed); the pincer is airborne.
A crouch on the legs, the wings unfold from swept back to the X, a leap and the whir starts; the legs fold up lastThe nose comes up, the whir slows to visible beats, the legs reach down BEFORE the body stops, the touch, a settle, the wings sweep backNo crouch: it tips forward off the edge, drops, and the wings catch mid-fall
Filmed 3 m up, as from a ledge.
The legs bend and the collar dips to the ground so the rider can climb on, the wings sweep out of the way; one brow up; it rises again (played reversed for the dismount)Wings out of time, the legs reach late, a hard touch with a declared belly press, a skid with the tail dragging, the wings fall open; it shakes its headThe stand-in rider seated in the saddle through the cruiseThe stand-in rider stays seated in the saddle through the full barrel rollThe stand-in rider in the saddle on the perchThe talk phrase head-on: intent, curious (a cock, the pupils sweep), threat (brows knit, the mouth crescent, flanges flare), smug (one brow), intentThe talk phrase from the three-quarter, re-framed so the near forewing no longer hides the face: the eye strips in the upper flutes, the gold band, the crest pikeThe heavy attack: the tail curls up and over the back, the body dips and the flanges flare, then the strike past the nose (reach 5.2 m, the gameplay reach), hold, recoverThe ordinary attack, with the whole body (pass 5): the beat dies, the wings rake up and back, it snaps forward nose-down as the wings clap and the tail lashes, the nose rebounds, the beat returnsThe big reaction: the body is knocked back and rolls, the wings stutter, the beak gapes (see the hits from every side below)The small reaction, from the front (see every side below)A scrape off a wall: the near wings fold in on contact, the body kicks away, a wobble rollKilled in the air: the fall starts at once, the wings go limp, the tail trails, and it rolls belly-up as it dropsFrom the perch the legs give, the body drops, the wings fall open flat; the tail uncurls and thumps the dirt
Declared contact: the tail tip presses 32 mm and holds; the belly lies 43 mm in.
The big reaction to a blow from the rightThe big reaction to a blow from behindThe big reaction to a blow from the leftThe big reaction to a blow from aboveThe big reaction to a blow from belowThe small reaction to a blow from the rightThe small reaction to a blow from behindThe small reaction to a blow from the leftThe small reaction to a blow from aboveThe small reaction to a blow from belowThe perch beside Orlequin, for scale: ten metres from the nose to the tail root, with the tail on topOne camera turn round the perchOne camera turn round the hoverThe hover at night: the mithril under moonlight