Standing: the ball rides its four long limbs, the mouth breathesThe same from the front: the visor band and the mouth to the lensAn idle: it leans and looks aboutAn idle: the tapAn idle: looking aroundThe huffIt refusesIt sulksThe walk, three loops: the limbs are springs and the ball bobs on themThe walk from the sideA hop: wind down, fling the arms up, land and settleFor scale, beside Orlequin (creature 03)The attack, one broad laser beam: a gasp, the mouth clamps shut while it fires, and it bursts open on the release. The beam leaves the frame on purpose in this shotThe beam fired at the lensPulled back so that all 8 m of the beam is in the frameThe whole beam from the sideThe beam fired upward (anti-air)A spitThe windupTracking a targetA missHit from the frontHit from its rightHit from behindHit from its leftHit from aboveThe short flinch, from the frontFlinch from its rightFlinch from behindFlinch from its leftFlinch from aboveThe death: the legs buckle, the arms fly up, it drops and the ball rolls to rest on its limbsSigh and eye-roll, a long spring wind, the fire, a reluctant pitch-over, a ringing landing that knocks the visor askew, and an arm sets it straight. Fitted so the whole flight stays in frameBlast, a wobbling backward salto, a crash onto splayed knees, a bounced sit, a puff, two heaves and the lid slamsA hang, a drop from 3 m, a ringing landing, the visor askew, a glare back up and a shake to straighten it. It does not tumbleStruck in flight, the light dims, then it folds into the ground deathThe big jump from 12 m instead of fitted: the creature larger in frame, the top of the flight may leave itThe launched salto from 12 m: the top of the arc leaves the frameThe fall from 12 mThe death in the air from 12 mOne turn of the camera around the stanceThe same at night
Open: the limbs stay pale at night while the ball darkens.
One turn of the camera around the huffOne turn of the camera around the big jump, fitted